#ifndef _AI_H
#define _AI_H

class Character;

class AI{

public:

	AI(){
		cur_time =0;
	}

	float xLo, xHi;;
	int max_time;
	int cur_time;
	float attack_proximity;
};

extern bool aiFollowMe(Character* runner, Character* chaser);//, float dx);
extern bool aiLine(Character* character);//, float xLo, float xHi);
extern bool aiAttack(Character* target, Character* attacker);//, float range);

#endif